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ASSASSINS

  • Available Races - Goblins, Humans, Vukasins, Verdani, Devalin, Nydine, Avardi, and Bolinaus.

  • Available Religions - Aerthane, Kaleith, Pyrous, Tetherias, and Itzal.

  • Class Specific Abilities - Excell in traps, both setting and avoiding. A large variety of stealth abilities to aid in non-detection and tactical attacks.

     Assassins reflect the darkest and most wicked side of the rogue. The dealing of death becomes a goal in itself, the epitome of evil. The assassin becomes so centered on this art that he begins to slow his pace, learning and contemplating each "mark" as the best method of killing them becomes clear. They also learn skills in keeping track of and tracking down their marks, as well as other means of making life for the targeted miserable, and short. The assassin can use any weapons, unlike the standard thief, though his armor is still restricted.

 

 



 
RACES CLASSES RELIGION REFERENCE SUPPORT

Argali

Avardi

Bolinau

Devalin

Dragon

Dwarf

Gargoyle

Gavial

Goblin

Human

Nydine

Sylph

Verdani

Vukasin

Wyvern

Air-mage

Assassin

Barbarian

Earth-mage

Fire-mage

Priest

Scout

Templar

Thief

Warrior

Water-mage

Aerthane

Astraeva

Itzal

Kaleith

Pyrous

Tetherias

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