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SCOUTS

  • Available Races - Vukasins, Avardi, Devalins, Verdani, Nydines, and Bolinaus.

  • Available Religions - Tetherias, Aerthane, Kaleith, Pyrous, or no deity.

  • Class Specific Abilities - Wide variety of skills geared toward living outside of the city including Tracking, Skinning, Fletching, and Trapping.
  • Class Background - Scouts are a type of fighter, but not quite as combat oriented. They are skilled with a bow and arrow, and are most comfortable outside of major city walls. The majority of scouts follow Tetherias, the Goddess of Earth, but it is not uncommon to see them following one of the other elements. Due to their dislike of city life, Hunters do not follow shadow or light.

 

 



 
RACES CLASSES RELIGION REFERENCE SUPPORT

Argali

Avardi

Bolinau

Devalin

Dragon

Dwarf

Gargoyle

Gavial

Goblin

Human

Nydine

Sylph

Verdani

Vukasin

Wyvern

Air-mage

Assassin

Barbarian

Earth-mage

Fire-mage

Priest

Scout

Templar

Thief

Warrior

Water-mage

Aerthane

Astraeva

Itzal

Kaleith

Pyrous

Tetherias

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