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THE LIBRARY OF ARCHAI

In the beginning, the world of Archai was a single, massive continent home to all four elements and a number of species, from small insects to intelligent races.  Among those with conceptual thought were the elves, humans, the otter-like bolinaus, dragons, the horned and hooved argali, gavial lizardmen, wolfen vukasins, and faerie-like sylves.  Even goblins were regarded as mostly intelligent, which could not be said for orcs or trolls.
Nearly everyone believed in some form of an elemental deity.  These elements and their followers were able to get along in one centralized location because of a pure need for each other.  No one element could survive in Archai without the use of others in some fashion.  Each of those four elements -- fire, air, earth, and water -- was seen to have two sides to it and as a result, two very different types of followers.  Fire was capable of consuming overgrown forests to allow for rebirth.  Air carries away the fields, spreading the seeds.  Earth engulfs precious land while offering precious gems in return.  Water, the most powerful in sheer volume alone, can rip apart whole cities, yet empowers and protects like no other.  In the most basic form, these opposites could be construed as chaos and order.  Others refer to each side of the elements as creative or destructive.  This required a need for balance within each element, as well as the need for the other elements.
Each element has aprimary and secondary trait they are known for, which overlap:
  • Fire is hot and dry. 

  • Earth is dry and cold.  

  • Water is cold and wet.

  • Air is wet and hot.

Because of these secondary characteristics, one could see how each element shares a property with another.  It was an endless cycle that for centuries was what kept the world from favoring one element over another.  That's not to say there weren't conflicts between the four however.  Each element had a capital city for their followers to call home. At the center of Archai was the great city of Valar, where all four elements would come together to discuss and debate world affecting events. This hub also served as the center of commerce due to the sheer volume of travelers and because of its centralized location between the elemental cities.
The world of Archai is currently in its third age, The Age of the Mortal Gods. Before that was the Age of Immortals, which ended with the Great Shattering. The first age is known as the Age of Elements, a time period before the arrival of Aerthane, Kaleith, Pyrous, and Tetherias.

Age of Elements

Age of Immortals

Age of Mortal Gods


 
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Kaleith

Pyrous

Tetherias

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